![]() My tank platoon just decided to stop fighting and I wound up sweeping through the enemy held town with my one tank until the mission success screen popped up. The armor mission broke spectacularly for me. Each can be played in about an hour unless things go wrong. These showcase missions focus on one aspect of the Arma experience like infantry or support and task the players with using the given equipment to complete the assigned task. Bohemia promises to release three campaign episodes as free DLC, but for now the game only has 15 separate scenario missions. Speaking of fumbles, the game does not come with a campaign. Oops… Activate Trigger When Player Enters Area :: Arma 3 Editor. The fortunes of war! Got it? Whew! Now right click. Yes, I know there’s no way for you to know what view you’ll bring up before you right click. Now you can control-click to move the view you’ll bring up from the dot sight to the scope. Right click to get back to the regular view. That swapped your scope to the little red dot sight on top. That makes your view zoom in and you’ll hold your breath. Want to look through your rifle scope? Click the right mouse button. The user interface in Arma has always been a daunting jumble of key combinations even without the action menu shenanigans. Bohemia seems unduly proud of the action menu and refuses to change it. You’ll need to get into that infantry fighting vehicle right now, but you’ll instead slowly swap your rifle out with your pistol because fuck you. Guess how often you’ll accidentally choose the wrong thing in the heat of combat? Always. While facing a building, the action menu could let you open the door, or change from your rifle to your sidearm, or reload, or whatever else the scenario maker intended. In Arma games instead of having a context-sensitive use key that changes dynamically, you have an action menu that you can pop up with the middle mouse button to give a number of options depending on what you’re near. That’s when a Greek transport helicopter crashes into the hillside killing everyone. If I can just pick off a few of these guys, my men can move up to that abandoned shack for some cover so we can call in some support from the Israeli Merkava tanks. I slide into a prone position and take careful aim on a target while they’re shooting at my flanking fire team. We’ve been spotted by a patrol! A firefight breaks out between the Iranians and my team pinned behind the rocks. I can hear excited Farsi chatter from the enemy soldiers. One… Two… Pop! Pop! Pop! The sound of small arms fire stutters out from a group of nearby trees. ![]() We have to take this point so the area around Camp Rogaine will be secured. I crouch next to a bush and command a couple of my NATO squaddies to flank left behind some rocks so they can get a better angle on the enemy. I’ve been walking for twenty minutes since the mission started, my MX assault rifle swaying in front of me, the Mediterranean sunset over my shoulder, when I spot the enemy about 800 meters away on a hilltop outpost.
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